MUSFIRAH DAUD PISBA, Syauqi; RAHMANTO, Muhammad Arifin. Gimkit As A Gamification Media In Islamic Religious Education: It’s Impact On Student Learning Outcomes. JURNAL PEDAGOGY, [S. l.], v. 18, n. 2, p. 123–132, 2025. DOI: 10.63889/pedagogy.v18i2.306. Disponível em: https://jurnal.staimuhblora.ac.id/index.php/pedagogy/article/view/306. Acesso em: 5 nov. 2025.