PERMAI: Jurnal Pendidikan dan Literasi Madrasah Ibtida'iyah
Title PERMAI : Jurnal Pendidikan dan Literasi Madrasah Ibtida'iyah Initials PERMAI Scope See Focus and Scope Frequency 2 issues per year Editor in Chief Eko Bayu Gumilar, M.Pd. E-ISSN 2963-4709 P-ISSN - Indexing See Abstracting and Indexing Citation Analysis Google Scholar, Dimensions, Garuda Secondary Documents Scopus Business Model Open Access, Author Fees Publisher Program studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Lembaga Pengabdian dan Penelitian Masyarakat (LPPM) Sekolah Tinggi Agama Islam Muhammadiyah Blora PERMAI: Jurnal Pendidikan dan Literasi Madrasah Ibtida'iyah is a scientific journal and research results in the field of basic education, Madrasah Ibtidaiyah Teacher Education/Elementary School Teacher Education managed by the Madrasah Ibtidaiyah Teacher Education Study Program (PGMI) and the School Community Service and Research Institute (LPPM) STAI Muhammadiyah Blora. As a media for information, thoughts and research results related to elementary education.
Sekolah Tinggi Agama Islam Muhammadiyah Blora
Pendekatan Kognitif Sosial Pada Pembelajaran Pendidikan Agama Islam dan Implikasinya di SD Alam Auliya Kendal (Perspektif Albert Bandura)
Bandura's social cognitive approach suggests that behavior is an accumulation of past experiences in success or failure, social persuasion from the social environment, emotional state, and the experience of seeing models. This research explores the application of this approach in learning Islamic religious education at SD Alam Auliya Kendal, where teachers act as role models who motivate students. Through descriptive methods, data were obtained from literature and field observations, focusing on four modeling processes: attention, storage, behavior formation, and motivation. The results showed that the application of social cognitive theory can increase students' participation and understanding of religious teachings, as well as contribute to the formation of good character. The way teachers carry out religious education learning requires modeling or exemplification in the environment to stimulate students. In this study, the authors collected data by identifying thoughts or findings in books, papers, journals, articles related to the topic. Discussing by using descriptive methods to explain the main ideas related to the discussion problem. The application of Bandura's social cognitive theory to Islamic Religious Education learning is very appropriate. In Islam, the highest role model is the Prophet Muhammad SAW, a role model and role model for Muslims. Keywords: Social-Cognitive, Albert Bandura, PAI. Abstrak Pendekatan kognitif sosial Bandura mengemukakan bahwa perilaku merupakan akumulasi dari pengalaman masa lalu dalam keberhasilan atau kegagalan, persuasi sosial dari lingkungan sosial, keadaan emosional, dan pengalaman melihat model. Penelitian ini mengeksplorasi penerapan pendekatan ini dalam pembelajaran pendidikan agama Islam di SD Alam Auliya Kendal, di mana guru berperan sebagai teladan yang memotivasi siswa. Melalui metode deskriptif, data diperoleh dari literatur dan observasi lapangan, dengan fokus pada empat proses pemodelan: perhatian, penyimpanan, pembentukan perilaku, dan motivasi. Hasil penelitian menunjukkan bahwa penerapan teori kognitif sosial dapat meningkatkan partisipasi dan pemahaman siswa terhadap ajaran agama, serta berkontribusi pada pembentukan karakter yang baik.Cara guru melaksanakan pembelajaran pendidikan agama memerlukan keteladanan atau keteladanan di lingkungan untuk merangsang siswa. Dalam penelitian ini, penulis mengumpulkan data dengan mengidentifikasi pemikiran atau temuan dalam buku, makalah, jurnal, artikel yang terkait dengan topik. Berdiskusi dengan menggunakan metode deskriptif untuk menjelaskan gagasan pokok yang berkaitan dengan masalah pembahasan. Penerapan teori kognitif sosial dari Bandura ke dalam pembelajaran Pendidikan Agama Islam sangat sesuai. Dalam Islam, suri tauladan tertinggi adalah Nabi Muhammad SAW, suri tauladan dan panutan bagi umat Islam. Kata Kunci: Kognitif-Sosial, Albert Bandura, PAI.
Copyright (c) 2025 Nehru Millat Ahmad, Hithna Rohadatul Aisyi, Hisyam Naufan Maulana https://creativecommons.org/licenses/by/4.0
Pengaruh Media Pembelajaran Interaktif Berbantuan Website Educaplay Terhadap Hasil Belajar Siswa Kelas IV SD
The purpose of this study is to examine the effects of using interactive learning resources from the Educaplay website on the learning outcomes of fourth-grade SD Islam Sunan Giri students. The method used is quantitative experimentation with a quasi-experiment non-equivalent control group design. 52 students were divided into two groups by the researcher: the experimental group, which used interactive teaching materials, and the control group, which used traditional teaching methods. Data is collected through pretest and posttest, and then it is analyzed using uji T to test hypotheses. The study's findings show that the learning outcomes of the experimental and control groups varied significantly (p-value < 0,001), indicating that the use of interactive learning materials on the Educaplay website has a positive impact on students' learning outcomes
Copyright (c) 2025 PERMAI: Jurnal Pendidikan dan Literasi Madrasah Ibtida'iyah
Pengaruh Media Pembelajaran Video Animasi Materi Bahaya Merokok Terhadap Hasil Belajar Siswa Kelas 5 SD
The purpose of this study is to ascertain how employing animated video content affects fifth-grade students' learning outcomes on the risks of smoking at SDN 3 Mojosari. The research findings indicate that the pre-test p-value was 0.384, suggesting no significant influence of animated video media on students' learning outcomes before the intervention. However, the post-test results revealed a p-value of <0.001, indicating a strong and positive effect of animated video media on students' learning outcomes. The use of appropriate learning media enhances students' understanding and improves their learning results. Animated videos captivate students' interest by integrating visual and auditory elements, thereby enriching the learning experience and enhancing student involvement in understanding the dangers of smoking. The findings demonstrate that animated video content significantly improves the learning results of fifth-grade students at SDN 3 Mojosari.
Dampak Bermain Gamelan pada Peningkatan Konsentrasi Belajar Siswa Usia Sekolah Dasar di Laboratorium Seni Purwasaba Malang
This study aims to describe the impact of gamelan playing activities on improving the concentration of elementary school students. The study was conducted at the Purwasaba Art Laboratory in Malang using a qualitative approach and descriptive methods. The subjects of the study consisted of eight students aged 7–12 years who actively participated in gamelan activities regularly. Data were collected through observation, interviews, and documentation, then analyzed thematically. The results showed that playing gamelan had a positive impact on students' cognitive aspects, especially in increasing focus duration, learning resilience, and decreasing distractive behavior. Structured and collaborative musical activities in gamelan have been shown to train attention regulation and increase students' learning motivation. These findings indicate that traditional music can be used as an alternative effective learning strategy in supporting the development of concentration in elementary school children.